#ifndef __LOADING_LAYER_H__
#define __LOADING_LAYER_H__
#include "cocos2d.h"

USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace loadingscene {
			class LoadingLayer :public CCLayer{
			public:
				bool init();
				CREATE_FUNC(LoadingLayer);
				void goLoading(float dt);
			};
		}
	}
}

#endif //__LOADING_LAYER_H__
